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The most engaging way to teach
STEAM in schools


Build a Makerspace. No Experience Necessary!

With Piper, teaching engineering and programming is easy. In no time, you'll have your students building a computer, creating electronics and learning computer programming skills.

Maker Kit
Complete Maker Kit
Lesson Plans
Lesson Plans for Educators
Piper Kit
Engaging Raspberry Pi Edition of Minecraft Projects

Piper STEAM curriculum is designed to empower students to
become the inventors of tomorrow.

Get a sample lesson

Integrate STEAM Across The Curriculum

Piper supports Common Core and NGSS standards and also integrates
hands-on engineering skills into classroom curriculum.

Curriculum Connections

A Sample Of Skills Taught With Piper

As students progress through Piper curriculum, they'll learn the electronics and programming
skills necessary to invent solutions to the problems that surround them.

Critical Thinking Building Electronics Problem Solving Coding Growth Mindset

Flexible Pricing Options For Schools


Piper EDU Computer Kit

Piper EDU Computer Kit

Ideal for your homeschool classroom or as a STEAM enrichment activity.

  • 1 Complete Piper Kit


Piper Classroom

Piper Classroom
847.00 936.00

Bring the maker mindset to your students with a classroom bundle of three Piper kits. Also includes a Spare Parts kit.

  • 3 Piper Kits
  • Spare Parts Kit
  • Lesson Plans


Piper School

Piper School
2,600.00 3,857.00

Easily create a MakerSpace with Piper School. The School kit has everything needed to teach your classes all about hardware, electronics and programming. Perfect for a Maker Cart or Maker Lab.

  • 10 Piper Kits
  • 3 Spare Parts Kits
  • Lesson Plans
  • 1 Hour Professional Development for Educators
  • Premium Support
  • STEM Lessons Integration

Have questions for us?
Call a school specialist at (415) 857-1839.
Purchase Orders accepted!

The Nueva School
Alt School
Hawaii Department of Education
School of the Madeleine
Long-View Micro School

Frequently Asked Questions


How many students do you recommend per Piper kit?

We recommend 1-3 students per Piper kit.


Where do we find the instructions?

You can use the blueprint included with the Piper kit to build the computer (box). Instructions for the game and diagrams for building electronic gadgets are all in the game!


How long does it take to build the Piper computer?

1 to 2 hours depending on the age of your makers.


Do my students need reliable internet to use Piper?

Currently, internet is only required to 1) download more levels and 2) update the software. After the units are updated and latest levels downloaded, students will not need to remain connected to the internet for the Piper experience.


What are some suggestions on teaching with Piper?

Your first two lessons will be building the Piper kits into a fully functional computer.

We recommend spending time up front talking about things that the students have made, and getting them ready for their task ahead. The Piper experience is challenging, prepare students to collaborate and take their time.

We encourage teachers not to give the answers but to help students to find the answers on their own. Once the Piper is built, have a class start on a chapter and work their way through. Some groups will finish sooner, have them help the students that are slower so everyone completes the chapter. At the end of the class have the students remove the jumper wires and place everything back in the Power Up box so it is ready for the next class.


What educational standards are addressed in this curriculum?

K-12 Computer Science
K-12CS Concepts: Computing Systems - Devices, Hardware & Software
K-12CS Crosscutting Concepts: Invention/Innovation, Patterns/Abstraction, Systems
K-12CS Practices: Fostering an Inclusive and Diverse Computing Culture, Collaborating, Communicating About Computing, Computational Thinking (Recognizing and Defining Computational Problems, Developing and Using Abstractions, Creating Computational Artifacts, Testing and Refining)

NGSS (Next Generation Science Standards)
NGSS Science and Engineering practices: Developing and using (electronic) models, Asking questions
NGSS Crosscutting Concepts: Patterns, Cause and effect: Mechanism and explanation, Using mathematics and computational thinking, Systems and system models, Structure and function, Stability and change
NGSS ETS Disciplinary Core Ideas: Engineering, Technology and Applications of Science

ISTE 2016 - Global Collaborator
Students use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally.