The most engaging way to teach
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Build a Makerspace. No Experience Necessary!
With Piper, teaching engineering and programming is easy. In no time, you'll have your students building a computer, creating electronics and learning computer programming skills.
Piper STEAM curriculum is designed to empower students to
Get a sample lesson
become the inventors of tomorrow.
Integrate STEAM Across The Curriculum
Piper supports Common Core and NGSS standards and also integrates
hands-on engineering skills into classroom curriculum.
A Sample Of Skills Taught With Piper
As students progress through Piper curriculum, they'll learn the electronics and programming
skills necessary to invent solutions to the problems that surround them.
Flexible Pricing Options For Schools
Easily create a MakerSpace with Piper School. The School kit has everything needed to teach your classes all about hardware, electronics and programming. Perfect for a Maker Cart or Maker Lab.
- 10 Piper Kits
- 3 Spare Parts Kits
- Lesson Plans
- 1 Hour Professional Development for Educators
- Premium Support
- STEM Lessons Integration
Have questions for us?
Call a school specialist at (415) 857-1839.
Purchase Orders accepted!
"No matter how old, no matter what gender, the kids are engaged in Piper and the process of making... It's bringing engineering, math, science and technology all together."
- Ken Willers, Principal at School of the MadelineWatch full video
Frequently Asked Questions
We recommend 1-3 students per Piper kit.
You can use the blueprint included with the Piper kit to build the computer (box). Instructions for the game and diagrams for building electronic gadgets are all in the game!
1 to 2 hours depending on the age of your makers.
Currently, internet is only required to 1) download more levels and 2) update the software. After the units are updated and latest levels downloaded, students will not need to remain connected to the internet for the Piper experience.
Your first two lessons will be building the Piper kits into a fully functional computer.
We recommend spending time up front talking about things that the students have made, and getting them ready for their task ahead. The Piper experience is challenging, prepare students to collaborate and take their time.
We encourage teachers not to give the answers but to help students to find the answers on their own. Once the Piper is built, have a class start on a chapter and work their way through. Some groups will finish sooner, have them help the students that are slower so everyone completes the chapter. At the end of the class have the students remove the jumper wires and place everything back in the Power Up box so it is ready for the next class.
K-12 Computer Science
K-12CS Concepts: Computing Systems - Devices, Hardware & Software
K-12CS Crosscutting Concepts: Invention/Innovation, Patterns/Abstraction, Systems
K-12CS Practices: Fostering an Inclusive and Diverse Computing Culture, Collaborating, Communicating About Computing, Computational Thinking (Recognizing and Defining Computational Problems, Developing and Using Abstractions, Creating Computational Artifacts, Testing and Refining)
NGSS (Next Generation Science Standards)
NGSS Science and Engineering practices: Developing and using (electronic) models, Asking questions
NGSS Crosscutting Concepts: Patterns, Cause and effect: Mechanism and explanation, Using mathematics and computational thinking, Systems and system models, Structure and function, Stability and change
NGSS ETS Disciplinary Core Ideas: Engineering, Technology and Applications of Science
ISTE 2016 - Global Collaborator
Students use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally.